Because it prepares to maneuver into open beta, Immutable-based sci-fi shooter MetalCore has been making some important behind-the-scenes adjustments.
The primary one is the transition from Unreal Engine 4 to Unreal Engine 5, which in addition to boosting graphical constancy, can even optimize efficiency, making the sport extra accessible to decrease spec {hardware}.
Apart from tech tweaks, the massive information is MetalCore’s swap from a sequence of closed beta assessments to a rolling open beta program. Season 1, which known as MetalPunk Rhapsody, will go reside on Thursday twelfth September.
Every season will final 4 weeks and spotlight a unique instance of the sport’s three factions, with season 1 focussing on the MetalPunks, therefore the identify. This might be supported with themed content material, skins and storylines. Future seasons will cowl the Gear Breakers and Holy Corp.
Extra usually, for Season 1 developer Studio369 has additionally improved the onboarding move for brand spanking new gamers and has – after all – added new PVP bounties and missions, together with 10 participant PVE raids.
Different additions embrace the introduction of unit rarities for mechs and automobiles, that are mirrored in randomized strengths, stats and attributes. Lastly, progress in every season might be recorded and rewarded in a brand new rewards system, providing time-limited prizes.
“With Season 1: MetalPunk Rhapsody, we’re opening the sport to all gamers,” stated Matt Candler, Studio369’s CEO.
“We’ve listened to our group and delivered the options they’ve been asking for, from UE5 visuals to Barony Wars. There’s by no means been a greater time to affix the motion on Kerberos.”
MetalCore is accessible now through the Epic Video games Retailer, with Season 1: MetalPunk Rhapsody going reside on Thursday twelfth September.