Black Myth: Wukong PC Performance Review
Editor’s notice: Dell India supplied the Alienware m16 R2, and Nvidia India supplied a PC copy of Black Fable: Wukong to IGN India for this efficiency overview.
Black Fable: Wukong launched on August 20, 2024, amid a lot hype and anticipation, particularly given the sport’s beautiful visuals primarily based on Unreal Engine 5.
The sport delivers impressively on presentation, with distinctive character designs and a richly detailed world. At IGN India, we rated it 7.5/10, noting that whereas it excels in visuals and feels good to play, the gameplay, significantly the fight, lacks robustness.
On this overview, we’re specializing in the sport’s efficiency on a mid-range gaming laptop computer whereas testing out the assorted graphics applied sciences that Sport Science has added to the sport.
Black Fable: Wukong PC Necessities
Black Fable: Wukong steadily gained consideration since 2020 as extra teasers showcasing its visible prowess surfaced on the web. Here’s what it must run in your laptop.
Minimal system necessities
OS | Home windows 10 |
CPU | AMD Ryzen 5 1600/Intel Core i5-8400 |
Reminiscence | 16GB RAM |
GPU | AMD Radeon RX 580 8GB/Nvidia GeForce GTX 1060 (6GB) |
DirectX | Model 11 |
Storage | 130GB of obtainable house |
Beneficial system necessities
OS | Home windows 10 |
CPU | AMD Ryzen 5 5500/Intel Core i7-9700 |
Reminiscence | 16GB RAM |
GPU | AMD Radeon RX 5700 XT/Intel Arc A750/Nvidia GeForce RTX 2060 |
DirectX | Model 12 |
Storage | 130GB of obtainable house |
Black Fable: Wukong PC Benchmarks
For benchmarking, I used Alienware’s m16 R2 gaming laptop computer, a robust machine that allowed me to play on “Cinematic” current, the best graphical setting accessible. Here’s what the transportable gaming laptop computer packs underneath the hood.
Alienware m16 R2 gaming laptop computer specs
CPU | Intel Core Extremely 9 185H (24 MB cache, 16 cores, as much as 5.1 GHz Turbo) |
GPU | Nvidia GeForce RTX 4070, 8 GB GDDR6 |
RAM | 32GB, 2x16GB, DDR5, 5600 MT/s |
Storage | 1 TB, M.2, PCIe NVMe, SSD |
Show | 16-inches, QHD+ decision (2560×1600 Pixels), 240Hz refresh fee, 16:10 side ratio, 100% sRGB coloration gamut, 3ms response time, Superior Optimus, CV Plus, Nvidia G-Sync |
I examined Black Fable: Wukong at 1920×1200 decision utilizing the “Cinematic” preset. This decision is the closest to 1080p on a 16:10 show.
Though the laptop computer can show and deal with 2K decision because of its QHD+ 2560×1600 display screen, I examined at 1080p because it’s essentially the most accessible and generally used decision for avid gamers in India.
The testing concerned varied upscaling applied sciences supported by Black Fable: Wukong, together with the Unreal Engine 5’s Temporal Tremendous Decision (TSR) and Nvidia’s Deep Studying Tremendous Sampling (DLSS) with and with out body era. I additionally tried AMD’s FidelityFX Tremendous Decision (FSR) with and with out body era to see how a lot of a efficiency increase these applied sciences present.
I used CapFrameX to seize the common fps, in addition to the 0.1% and 1% lows, to evaluate real-world efficiency. We used the in-game benchmark software, setting the scaling to 60% in all instances. Listed below are all the outcomes utilizing varied applied sciences.
TSR efficiency of Black Fable: Wukong
Upscaling and Body Technology settings | Common fps | Common 1% low fps | Common 0.1% low fps |
---|---|---|---|
TSR | 40 | 28 | 17 |
We acquired a mean of 40fps on TSR with out utilizing any upscaling applied sciences or body era. That is on the decrease facet in comparison with the efficiency of different AAA video games we’ve got seen, equivalent to Ghost of Tsushima and Senua’s Saga: Hellblade 2, each of which returned with 100+ common fps.
Nvidia DLSS 3 and Body Technology
The sport makes use of Nvidia DLSS (Model 3.7.1) upscaling together with body era. As famous above, we noticed a mean fps of 40 with no upscaling or body era settings enabled. This elevated barely to 47 with DLSS Extremely Efficiency, however nothing dramatic. Nevertheless, with body era turned on, the common fps shot previous 60 and even practically doubled in comparison with what DLSS Extremely Efficiency supplied.
Upscaling and Body Technology settings | Common fps | Common 1% low fps | Common 0.1% low fps |
---|---|---|---|
Nvidia DLSS Extremely Efficiency | 47 | 37.9 | 32.8 |
Nvidia DLSS Balanced | 43 | 34.3 | 29.3 |
Nvidia DLSS High quality | 41 | 33.2 | 30.4 |
Nvidia DLSS Extremely Efficiency + Body Technology | 80.2 | 38.1 | 14.3 |
Nvidia DLSS Balanced + Body Technology | 68.3 | 50.4 | 35.3 |
Nvidia DLSS High quality + Body Technology | 65.1 | 47.8 | 32.6 |
The common 0.1% low got here out fairly low when DLSS Extremely Efficiency was used with body era. The 0.1% figures had been constant for different assessments, as seen within the desk. An Unreal Engine 5 sport might be demanding, even for a laptop computer with a beefy RTX 4070 GPU. The low 0.1% common fps signifies that it will probably result in stutters and hitches, resulting in a irritating expertise in a fast-paced sport like this.
AMD FSR and Body Technology
Black Fable: Wukong additionally helps AMD body era expertise – FidelityFX Tremendous Decision (FSR) (Model 3.1) for upscaling. Throughout my testing, I discovered that AMD FSR was visually worse in comparison with DLSS. Whereas it delivered comparable efficiency, body era didn’t fare as properly. We consider this problem stems from a buggy implementation of FSR 3.1.
This was fairly evident as the sport saved crashing every time we used FSR 3 with High quality preset with out body era.
Upscaling and Body Technology settings | Common fps | Common 1% low fps | Common 0.1% low fps |
---|---|---|---|
AMD FSR 3 Extremely Efficiency | 44.9 | 26.8 | 7.7 |
AMD FSR 3 Balanced | 43.3 | 25.8 | 8.3 |
AMD FSR 3 High quality | NA | NA | NA |
AMD FSR 3 Extremely Efficiency + Body Technology | 41.5 | 33.5 | 22.3 |
AMD FSR 3 Balanced + Body Technology | 39 | 33.1 | 31.7 |
AMD FSR 3 High quality + Body Technology | 33.1 | 28.2 | 27.2 |
Ray Tracing
Black Fable: Wukong affords ray tracing with three presets: low, medium, and really excessive. We used the very excessive preset to check the capabilities of the RTX 4070 cell GPU.
Ray tracing efficiency had its highs and lows relying on the settings, however general, ray tracing in Black Fable: Wukong didn’t impress. Whereas points of the expertise had been respectable, it didn’t essentially look higher. As an alternative, it simply appeared… totally different. Personally, I most popular having it off, each for efficiency and aesthetic causes. The desk under reveals ray tracing outcomes.
Notice that the sport crashed a number of occasions when testing FSR 3 at High quality preset with ray tracing enabled and no body era.
Upscaling and Body Technology settings (with ray tracing enabled) | Common fps | Common 1% low fps | Common 0.1% low fps |
---|---|---|---|
Nvidia DLSS Extremely Efficiency | 55.7 | 41.2 | 34.2 |
Nvidia DLSS Balanced | 38.4 | 25.9 | 14.7 |
Nvidia DLSS High quality | 33 | 25.9 | 23.4 |
Nvidia DLSS Extremely Efficiency + Body Technology | 85.8 | 60.9 | 42.8 |
Nvidia DLSS Balanced + Body Technology | 63.5 | 42.5 | 26.4 |
Nvidia DLSS High quality + Body Technology | 55.1 | 34.6 | 20.3 |
AMD FSR 3 Extremely Efficiency | 43 | 33.3 | 30.9 |
AMD FSR 3 Balanced | 36.3 | 28.2 | 25 |
AMD FSR 3 High quality | NA | NA | NA |
AMD FSR 3 Extremely Efficiency + Body Technology | 41.8 | 31.8 | 23.2 |
AMD FSR 3 Balanced + Body Technology | 35 | 28.1 | 26.9 |
AMD FSR 3 High quality + Body Technology | 22.7 | 17.4 | 15.3 |
As might be seen within the desk, there’s a slight inconsistency (marked daring within the desk) with common 0.1% low fps for Nvidia Balanced with ray tracing enabled. There may be undoubtedly some room for additional enchancment regarding the optimisation of the sport engine.
Efficiency Evaluation
Black Fable: Wukong is sort of demanding, and also you’ll want respectable {hardware} to run it. That stated, even PCs and laptops from 2021 with an RTX 3060 can handle it, particularly with AMD’s body era, because the older Nvidia GPUs do not assist body era. However the sport gained’t look nice, and since visuals are a giant promoting level, Black Fable: Wukong is just not one the place you need to compromise on graphics for gameplay alone.
Ideally, an Nvidia 40-series GPU is the best way to go, as Nvidia’s body era expertise works properly, giving a fairly respectable FPS increase. Alienware’s m16 R2 that we examined the sport on has the Nvidia GeForce RTX 4070 GPU, with 8GB GDDR6 VRAM, which proved to be virtually sufficient for Black Fable: Wukong.
The Verdict
Black Fable: Wukong helps a number of upscaling and body era applied sciences, providing gamers flexibility to optimise efficiency. Nevertheless, the execution isn’t flawless, so your outcomes could range. The sport is demanding and requires upscaling to attain 60 fps on most mid-tier {hardware}. This solely goes to point out that options equivalent to body era have turn out to be vital quite than only a nice-to-have factor in video games. Fortunately, there’s a free benchmark software accessible, which is sort of correct, so you’ll be able to see if the sport will run in your machine earlier than buying.
Acquired any information suggestions, or wish to focus on a doable story? Electronic mail us at ign_india@ign.com
Rayan Sayyed is a employees author for IGN India with a major concentrate on Asian leisure spanning from anime, manga, video games to movies and dramas from the East. You may attain out to him at rayan_sayyed@ign.com, or discover him on Twitter @rayanaver and Instagram @rayansayyed