It’s The Legend of Zelda: Echoes of Knowledge week, and we’ve obtained a brand new installment of Nintendo’s Ask the Builders sequence. This time, we now have Eiji Aonuma, the producer of The Legend of Zelda sequence, Tomomi Sano, the director of the sport from Nintendo, and Satoshi Terada from Grezzo, who can also be a director on the sport. Two attention-grabbing issues have been confirmed: Grezzo is formally co-developing the sport alongside Nintendo, and that is the primary Zelda title with a feminine director.
Moreover, except for Tri Drive Heroes (which the interview fails to say), that is the primary unique Zelda sport from Grezzo, a studio beforehand identified for engaged on remakes of the sequence.
So, what concerning the sport itself? In these first two elements of the interview, we realized that, at one stage within the sport’s improvement, the workforce thought-about incorporating a dungeon editor. Gamers might place objects round a dungeon after which share it with others to check out. Nonetheless, as they experimented additional, this function developed right into a system the place gamers might place objects and objects into the sport world and use them to combat enemies. This concept lasted a yr earlier than they “up ended the tea desk” and got here up with Echoes. Hyperlink’s Awakening HD, after all, had the Chamber Dungeon editor, however looks like it might have been a step additional.
Terada: We have been exploring a number of alternative ways to play the sport in parallel. In a single method, Hyperlink might copy and paste numerous objects, similar to doorways and candlesticks, to create unique dungeons. Throughout this exploration part, this concept was known as an “edit dungeon” as a result of gamers might create their very own The Legend of Zelda gameplay.
Aonuma: They confirmed it to me and instructed me to present it a attempt. As I performed, I began pondering that whereas it’s enjoyable to create your personal dungeon and let different folks play it, it’s additionally not so unhealthy to put objects that may be copied and pasted within the sport subject, and create gameplay the place they can be utilized to combat enemies.
That was the start of gameplay utilizing “echoes”. The gameplay was shifted from creating dungeons up till then to utilizing copied-and-pasted objects as instruments to additional your personal journey.
There’s extra within the interview, together with affirmation that the 2D Legend of Zelda video games will stay a separate department of the sequence, and that Grezzo’s work on Hyperlink’s Awakening helped encourage this path. Grezzo confirmed.
The primary two elements are out now, with the third half coming later within the week. Good to go the time till the sport’s launch this Thursday.