Name of Responsibility: Black Ops 6 is making some massive adjustments to its weapon roster forward of launch day, primarily based on suggestions from Beta gamers.
When you took half within the Black Ops 6 Open Beta, likelihood is you discovered the sport pleasurable however with some room for enchancment.
That seems to be the final consensus from Name of Responsibility followers, not less than, and Activision is making a present of taking suggestions on board. Already, the studio has confirmed that it’s fixing spawns, making massive adjustments to the Winner’s Circle, and even tweaking Omnimovement.
And now, Black Ops 6’s weapons are additionally seeing some main adjustments earlier than launch.
All Modifications to Black Ops 6 Weapons
Name of Responsibility: Black Ops 6 has a brand new Street to Launch weblog put up, by which Activision reveals all of the adjustments that it’s making to the sport’s weapon roster forward of launch day.
Right here’s all the things that has been introduced to date:
Headshot Harm
In Black Ops 6, Treyarch deliberately made its weapons’ headshot injury low to take care of a extra constant time-to-kill (TTK).
Nevertheless, primarily based on Beta suggestions, the developer is reconsidering its stance on headshots, as many gamers consider that hitting their enemies in such a key space isn’t impactful sufficient in Black Ops 6.
“We agree with these factors and are engaged on changes to many weapons to reward gamers who land a number of headshots throughout an engagement,” Treyarch writes. “That mentioned, we don’t need hit location multipliers to considerably have an effect on the consistency of time to kill in Black Ops 6”
The corporate guarantees to proceed monitoring headshot effectiveness throughout ‘launch and past’ so we don’t count on too a lot to vary by launch day.
Bullet Penetration
When you, like many different followers, discovered bullet penetration to be a bit of inconsistent in Black Ops 6, you’ll be glad to know that Treyarch hears you.
Within the Beta, gamers reported that they may very well be broken by way of partitions too continuously and that they’d take an excessive amount of injury when hit with Wall Bangs.
Elsewhere it appeared like bullets ought to be capable of penetrate a floor, such because the radar dish on Scud, just for that space to finish up utterly bullet-proof.
Fortunately, Treyarch assures followers that it’s enhancing bullet penetration for launch, and gamers will discover fewer points with the system.
Weapon Steadiness Patch
Whereas Treyach already made some massive adjustments to weapon steadiness in Beta Weekend 2, its work is way from over.
The developer shared with us a small number of adjustments coming to weapons on launch day right here:
- Improved Sniper ADS Fluidity
- Improved Weapon Swap Fluidity Whereas Sprinting
- Diminished Weapon Movement Whereas Crouching
- Small Shotgun Buff to Compete with SMG Dominance
- Focused Changes Throughout All Weapons to Compete With SMGs
Nevertheless, for the total record of patch notes, we’ll want to attend a bit of longer. We anticipate that Treyarch will reveal all adjustments coming to Black Ops 6 by mid-October, forward of the title’s full launch subsequent month.
Keep tuned, as we’ll maintain you up to date with all of the patch notes and extra data relating to Name of Responsibility: Black Ops 6 proper right here!
Treyarch continues to be asking for fan suggestions on the Black Ops 6 Beta right here. If you wish to see any particular adjustments by launch day, be sure you let the staff know!