Sucker Punch‘s samurai sequel Ghost of Yotei will characteristic a much less repetitive open world. In response to the sport’s artistic administrators, the studio plans to carry extra “distinctive experiences” than its predecessor, Ghost of Tsushima, which launched on PS4 in 2020.
Artistic director says they need to discover distinctive experiences for Ghost of Yotei’s open world.
In a latest New York Occasions interview with Sucker Punch artistic administrators Nate Fox and Jason Connell (as reported by Eurogamer), the studio leads mentioned the challenges of making an open world recreation.
“One problem that comes with making an open-world recreation is the repetitive nature of doing the identical factor over once more,” says Connell. “We needed to steadiness towards that and discover distinctive experiences.”
Though Ghost of Tsushima is critically lauded, one prevalent criticism is its repetitive actions. How Ghost of Yotei will diversify its open world expertise remains to be unknown.
In the identical article, New York Occasions reporter mentions Sucker Punch’s plans to increase the Ghost of Tsushima franchise past gaming. This consists of the beforehand introduced film, and different spin-offs. What these different spin-offs shall be remains to be unknown.
Sony isn’t afraid to let firms mess around with its franchises. A number of PlayStation franchises like Horizon, Uncharted, and Returnal have seen just a few comedian e-book, and movie diversifications over time.
Ghost of Yotei was revealed in the course of the September 2024 State of Play. The protagonist Atsu is performed by Erika Ishii, who was harassed on-line for her casting. As is likely to be anticipated, Ishii began blocking those that have been harassing her.
Ghost of Yotei is slated for a 2025 launch for PS5. Sucker Punch’s sequel will characteristic enhancements on PS5 Professional because of its bigger GPU, AI pushed upscaling, and superior ray tracing.