Yuji Korekado, the Inventive Producer on Metallic Gear Stable Delta Snake Eater, has revealed throughout an interview with Famitsu that the sport’s problem will change relying on the angle you select to play the sport in — third-person or the unique mounted perspective.
We had initially deliberate to make it doable to modify between the 2 viewpoints at any time throughout gameplay, however we determined towards it. The problem stage adjustments drastically relying on the perspective. The ‘New Model’ has a wider, extra linear discipline of view, and you’ll shoot your gun whereas transferring, so the problem stage was decrease than we had anticipated.
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Nonetheless, if we adjusted it to match the ‘New Model’, the ‘Legacy Model’ would turn into too tough, so we determined to separate the play fashion in two. The ‘Legacy Model’ is near the problem stage of the unique model, and we’re adjusting the ‘New Model’ from scratch.
For these unaware, the brand new third-person viewpoint for MGS Delta Snake Eater permits gamers to benefit from the sport from the same perspective to Metallic Gear Stable 5: The Phantom Ache, whereas the unique 2004 model of MGS3 had a extra cinematic viewpoint that was zoomed out from Snake.
In associated information, the sequence’ producer advised Famitsu that the group is considering making a brand new entry within the Metallic Gear Stable franchise, however made it clear it’s ready for suggestions on MGS Delta Snake Eater. As well as, the group additionally apologised for the shortage of a launch date, however assured followers they’re working arduous on ending growth.
[Source – Famitsu Magazine via VGC Translation]