“Run via the Quake marketing campaign as Doomguy,” reads the Duake description. “Easy as that!” Properly there’s just a little extra to it, however generally a mod simply speaks for itself. In actual fact, given the lengthy historical past of mods for each video games, I am shocked this wasn’t made sooner.
Duake is the work of a modder with an incredible deal with: Magic Nipples. It places Doomguy and his arsenal of weapons in Quake, and adapts all the pieces for the vertical aiming and motion of that sport. In addition to this, it makes an entire bunch of modifications to the vanilla Quake expertise, overhauling the primary episode so as to add a bunch of fancy lighting, colored water, new props, some additional baddies and a re-jigging of enemy placements.
There are components of this that go above and past, corresponding to including two new Doom HUD varieties and a minimalist HUD primarily based on Doom 64, changing the nailgun with the rifle, and remodeling a few of the enemies to have completely different assaults. It additionally apparently reworks “the Chthon battle to be far more fascinating”, although I did not see that for myself, and has added a bunch of latest secrets and techniques to the degrees.
Magic Nipples says they are not fairly finished but, and count on to launch some additional updates, however as-is this factor works completely effectively: the one barely odd facet is controlling Doomguy with Quake’s motion type, which is unavoidable however would in all probability have John Carmack’s temple vein throbbing. The challenge can be open supply on Github.
Amongst Magic Nipples’ different initiatives is one which I coated years in the past, Half-Life: Yr of the Dragon, which by some means replaces Gordon Freeman with Spyro the dragon. I would definitely say they’ve discovered their modding area of interest. And Duake is a superb title: higher than Qoom, anyway.
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