Laucnhing for everybody on Tuesday, the Silent Hill 2 remake from Bloober Workforce and Konami is a really well-made recreation of the unique horror recreation. Nevertheless, whereas some followers are complaining about sure adjustments made within the remake, the unique recreation’s director is praising these tweaks on-line.
The Silent Hill 2 remake (which is out now for individuals who paid for “early entry”) is one among 2024’s greatest horror video games. And that is smart. The OG Silent Hill 2, which launched on PS2 again in 2001, remains to be thought-about by many to be one of the best horror recreation ever made. However a few of these followers aren’t joyful about adjustments made within the remake, like the brand new over-the-shoulder digicam. The unique recreation used a considerably static digicam that roughly adopted the participant as they moved round. Whereas some hardcore followers consider this digicam is superior to the easier-to-use system discovered within the remake, it seems that the unique director behind Silent Hill 2 on PS2 disagrees.
On October 4, OG Silent Hill 2 director Masashi Tsuboyama shared his ideas on the brand new remake and its adjustments in a Twitter thread, explaining that “video games and know-how are consistently evolving.” This results in what Tsuboyama known as “important variations” in how creators immediately are constrained in comparison with devs again previously.
“The factor to notice is the change in digicam perspective,” stated Tsuboyama. “The change in playable digicam has a big influence on many features, fight, degree design, artwork creation, and many others. Whereas the influence on the story could also be comparatively small, it brings an enormous change to the playfeel of the sport.”
He then admited that he was “not happy” with Silent Hill 2‘s digicam 23 years in the past. “Depth and angle had been restricted by the processing load,” stated the director. “It was a steady means of arduous work that was not rewarded. However that was the restrict.”
“The over-the-shoulder view positively provides to the sense of realism. In different phrases, it makes me wish to attempt taking part in the much more immersive remake of Silent Hill 2,” added Tsuboyama.
After all, not all of the adjustments had been acquired as positively by the unique recreation’s director. He added that the bonus headgear, that includes a canine masks referencing a well-known secret ending and one based mostly on villain Pyramid Head, had been “mediocre” and requested, “Who is that this promotion going to attraction to?”
Nonetheless, it’s clear that in contrast to some followers, Tsuboyama is feeling good in regards to the remake and is joyful {that a} “new era can play it.”
“As a creator, I’m very joyful about it,” stated Tsuboyama. “It’s been 23 years! Even in the event you don’t know the unique, you may simply benefit from the remake as it’s. Whether or not it’s good or unhealthy doesn’t have an effect on the unique.”
Silent Hill 2 (the remake) will launch on PS5 and PC on October 8.
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