Former PlayStation boss Shawn Layden has stated that the disappearance of decrease price range, AA video games in favor of AAA video games is a “dying sentence.” Talking at Gamescom Asia, Layden opined that counting on “triple digit tens of millions” costing AAA video games is stifling creativity as corporations take much less dangers.
Video games shouldn’t be led by monetization, says former PlayStation chief Shawn Layden
As reported by GamesIndustry.biz, Layden as soon as once more sounded the alarm concerning the trade’s obsession with blockbusters, arguing that counting on big-budget video games is why we’re getting so many sequels and “copy cats.”
“The finance guys who draw the road say, ‘Effectively, if Fortnite made this a lot cash on this period of time, my Fortnite knockoff could make this in that period of time,’” Layden stated. “We’re seeing a collapse of creativity in video games in the present day [with] studio consolidation and the excessive value of manufacturing.”
Layden then went on to say that monetization shouldn’t be the very first thing publishers consider when making a sport. “Should you’re going to pitch me your AA sport, and within the first two pages of your deck is your monetization and income, subscription scheme, I’m out,” Layden continued. “Your first web page needs to be ‘This sport must be made and right here’s why.’”
Wanting on the state of the video games trade proper now, Layden isn’t improper. Nevertheless, in recent times, we have now seen some corporations experiment with smaller scale video games to fill within the gaps between their schedules, like Ubisoft with Murderer’s Creed Mirage and PlayStation with Marvel’s Spider-Man: Miles Morales.