If we return two years to October 2022, when it was formally introduced that Bloober Group was the studio that Konami had handed the problem of remaking Silent Hill 2, we’d discover a very skeptical response from gamers. And that’s being beneficiant.
Not being beneficiant, nobody believed Bloober Group was the proper selection. And that didn’t change by its growth. They have been doubted at each flip, proper up till it launched to rave opinions from critics and audiences alike.
However in equity to gamers and critics, Bloober Group hadn’t given folks a lot cause to be assured that they might pull it off. Past Bloober Group’s Layers Of Concern sequence, which had beforehand been its greatest declare to horror game-dev fame, Bloober Group’s different horror makes an attempt had all faltered in a single huge method or one other.
Video games like The Medium and The Blair Witch Venture every had sure components folks would possibly’ve favored, however neither actually impressed. And Layers Of Concern wasn’t with out fault.
After Silent Hill 2 Remake although, in a current interview with GameSpot, Bloober Group’s Wojciech Piejko, director on its subsequent recreation, Cronos: The New Daybreak referred to as it the proof that Bloober Group has what it takes to be a first-rate horror crew.
Piejko additionally talked about how troublesome it was for the Silent Hill crew, and recommended their toughness in having the ability to take the doubt and discontent from the web on the chin, and rise above it by delivering a wonderful recreation in Silent Hill 2 Remake.
“No person believed we may ship, and we delivered. That was a giant honor, that we, as Bloober, may work with Silent Hill and Konami. As horror creators, we love Silent Hill, like, I feel, most horror followers [do.] It was powerful for these couple of years earlier than [Silent Hill 2’s] launch.
…They [the Silent Hill team] made it. We made it. Bloober made it. And now, it’s superb spirits inside [the studio.] We wish to present what we will do on our personal, how we will evolve our concepts.
They recreated a legendary recreation. They made the unattainable potential, and it was a bumpy highway due to all of the hate on the web. The stress was huge on them, they usually delivered, and for the corporate, it’s a tremendous second.”
Producer and director on Cronos: The New Daybreak Jacek Zieba added “We wish to be a horror firm. We wish to discover our area of interest, and we predict we discovered our area of interest, so now we simply–let’s evolve with it. […] And the way that occurs is extra advanced, however it additionally occurs organically in a method, like with [2016’s] Layers of Concern, folks within the studio have been like, ‘Okay, we made some shitty video games earlier than, however we [can] evolve.”
Piejko even provides that the success of Silent Hill 2 Remake has already seemingly helped within the reception to Cronos: The New Daybreak. “All of us felt reduction. All of the feedback have been like, ‘Yeah, this appears to be like nice. I really like the design of the character.”
Hopefully for Bloober Group and horror followers all over the place, the studio can proceed to evolve on this upwards trajectory.
Supply – [GameSpot]