HomePlayStationNo Man’s Sky Fixes Multiple Issues In New Update Following Worlds Part II Release

No Man’s Sky Fixes Multiple Issues In New Update Following Worlds Part II Release

No Man’s Sky Fixes Multiple Issues In New Update Following Worlds Part II Release

No Man’s Sky Fixes Multiple Issues In New Update Following Worlds Part II Release


No Man’s Sky Fixes Multiple Issues In New Update Following Worlds Part II Release

No Man’s Sky developer Hey Video games has launched a brand new replace scorching on the heels of final week’s Worlds Half II launch, which comes with a wealth of fixes for the area exploration title. Among the many points solved together with a freezing bug that may occur when enjoying on PS5 in 120Hz mode, eradicating visible glitches within the shadow system, in addition to ironing out a number of mission blockers that generally transpire when utilizing the starship communicator. You possibly can learn the complete particulars within the No Man’s Sky replace 5.52 patch notes under.

Hey Video games launched No Man’s Sky again in August 2016 for PC and PS4, and since then the sport has come leaps and bounds over the unique launch version. Along with rolling out for different codecs together with current-generation machines, Hey Video games has launched a number of expansions and free patches that comprise a wealth of latest content material, bug fixes, stability enhancements, and extra. Worlds Half II is the newest main patch to reach, and implements new biomes, terrain and heaps extra.

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Bug Fixes

  • Fastened a problem with a portal in The Cursed expedition Breach Three. The Cursed Redux Expedition has been prolonged by per week.
  • Fastened quite a lot of softlocks the place NPC dialogue would fail to render.
  • Fastened quite a lot of mission blockers that would happen when utilizing the starship communicator.
  • Fastened a problem that would trigger the In Stellar Multitudes to turn into blocked after arriving within the created system.
  • Fastened a problem that would trigger the In Stellar Multitudes to turn into blocked after failing to be taught a required product recipe.
  • Fastened a problem that would trigger the In Stellar Multitudes to turn into blocked after creating a brand new system on the Atlas.
  • Added a refiner recipe to permit the creation of Quartzite from Activated Quartzite and Carbon.
  • Fastened a problem that added a non-functional “Add to Favourites” button to Featured Bases.
  • Improved the excellence between purple and crimson stars within the galaxy map.
  • Fastened a problem that brought on photo voltaic programs to generated their stellar class letter in an insufficiently random means.
  • Fastened a problem that would trigger the Nautilon to be launched out the ocean when the framerate grew to become low.
  • Fastened a problem that prevented the Starborn Phoenix from hovering.
  • Fastened quite a lot of audio points.
  • Fastened a visible glitch with the mission icon for In Stellar Multitudes.
  • Fastened a problem that would trigger graphical corruption in some particle trails.
  • Fastened a uncommon challenge that allowed some water crops to develop forest leaves.
  • Fastened quite a lot of visible glitches within the shadow system.
  • Fastened quite a lot of animation glitches within the Nomad’s suspension when driving over water.
  • Fastened a problem that made derelict freighters too mild.
  • Fastened quite a lot of visible glitches with sea creature demise animations.
  • Fastened a problem that brought on some glowing textures to seem too muted.
  • Fastened a problem that brought on the Evaluation Visor background to fail to render in VR.
  • Fastened a problem that brought on all Gek eyes to be the deepest black.
  • Fastened quite a lot of visible glitches when descending to a planet.
  • Fastened a problem that brought on a visible glitch across the starship engines.
  • Fastened a problem that brought on textures on relic worlds to be low decision Swap.
  • Fastened quite a lot of graphical points on Mac.
  • Fastened quite a lot of crashes associated to digital camera positioning.
  • Fastened quite a lot of crashes associated to starship navigation.
  • Fastened a crash associated to collision era.
  • Fastened a crash particular to some built-in AMD GPUs.
  • Fastened a problem that brought on the sport to freeze periodically whereas enjoying in 120hz mode on PS5.
  • Fastened a problem that would trigger old-format mods to be detected and trigger stability points.

[Source – No Man’s Sky Patch Notes via MP1st]



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